Freitag, 22. April 2016

1.1. Background & Resources

Games based learning has become increasingly popular in the last five years. Ollie suggests the handbook for teachers "Digital Games in Schools", which you can download in englsh language here
This handbook has been written in the framework of European Schoolnet's Games in Schools project. The project's aim was to analyse the current situation in eight countries (Austria, Denmark, France, Italy, Lithuania, the Netherlands, Spain and UK) with regard to games based learning. In this handbook one can read the reasons why digital games should be used for learning and the successful applications of digital games. It provides helpful infomation on choosing the appropriate game and it gives a  list of some popular commercial games and their learning benefits. Furthermore it shows us how to conduct a play session paying attention to technical and contextual points as well as pedagogical points. Finally it provides a list of resources for teachers, links and a glossary.

Ollie suggests another handbook from Imagine "Digital Games for Learning", which you can download here
In this book one can find varios recommendations in regard to using games for learning. I found the table of obstacles very interesting on page 21 of this book.
Moreover I found the table of the reasons why teachers use games for learning on page 22 of this book very interesting too.
A third book that Ollie Bray suggests is his own book which was produced by Microsoft a few years ago. The title is  "Playful learning: Computer games in Education" which you can see  here.
The aspects analysed in the book by Ollie are: 
  • Why use computer games? 
  • Contextual hubs for learnіng. 
  • Learnіng from games.
  • Makіng games. 
  • Why іs іt іmportant to teach about games?  
  • Overcomіng the challenges and gettіng started.
Ollie suggests useful links

and books

and journals

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